Some reviews are nearly impossible to do without making direct references to many other games. Monster Legends is just one of those, as the free-to-play Facebook game owes more than a little debt of gratitude to a certain Nintendo-backed IP that begins with a ‘P.’ The difference is you’ll be breeding your own personal monsters as opposed to catching them, even though it’s not the sort of game that’s going to have mass appeal, it’s enjoyable enough for what it is.
Back story? Click here doesn’t need a back story, thanks significantly. All you will need to know is that it takes monsters to combat monsters, and also, since building your personal a la Pacific Rim isn’t an alternative, you’re gonna must hatch some instead. Fortunately, you’re given an egg to help you going plus some premium currency to speed with the steps of hatching and feeding it.
Congrats, you’re the proud mom or dad of your own monster! Of course it requires a habitat to reside in, food to help it grow – which can be grown on farms, having an investment of some basic currency (gold) and time – and some… um, companionship. The motto here could be “Gotta breed ’em all” rather than “Gotta catch ’em all” other than might sound a little too risqué.
Bad jokes aside, all basic monsters come with an elemental type (plus thunder, which isn’t an element, but hey) that defines their special abilities and determines which kind of habitat through which they are able to live. By breeding two types of monsters, say, a fire and an earth, the resulting egg will create a monster which includes abilities from both elements and may are living in either one of the habitats. Breeding is not difficult: just drag the 2 monsters into the breeding ground structure and enable the magic happen. The game doesn’t even appear to care what gender the mother and father are. As Dr. Ian Malcolm might say, life finds an easy method.
Other tasks around the home front include clearing rocks, trees, and meteorites to create room for further structures. Unfortunately, it is possible to just have one worker doing a task at one time except if you spring for a few premium currency. Habitats and farms can be upgraded, though accomplishing this quickly gets expensive with regards to gold and time. It almost feels as though the video game is daring you to definitely spend some actual money.
Once you’ve got a couple of monsters accessible, the next thing is to load them to your airship and send those to a chain of islands where they are going to do battle with all the bad monsters. Combat is an issue of picking which attacks or abilities to make use of, with a meter at the time showing your order in which the monsters are caused by act. Every ability has its own animation, though with the exception of the specials that you could use only sparingly, these tend to be pretty basic. Every fifth battle or so is against an especially tough boss.
What strategy there may be involves the rock-paper-scissors dynamic involving the elements. That’s in which the dual-element monsters prove useful, because if your enemies are nonster to fire, maybe an earth attack will work instead. Abilities also cost stamina, though consumables can help with healing or energy replenishment inside a pinch.
Victories earn experience points for you and your monster, along with potential gold or resources based upon a random spin. Both XP and food assist in leveling up monsters, which is helpful, and they also learn new abilities while they advance. In addition they physically grow and transform at regular intervals, providing them with a certain amount of extra personality past the fairly generic, less cute as that ‘P’ brand art. It’s also nice that they come with names – one among my starting monsters was dubbed JJ.
There’s more, just like the usual social features along with the option to challenge other players once you reach level 10, but it’s nothing you haven’t seen before on Facebook. Monster Legends is a kind of by-the-numbers form of entertainment that actually works in the event you dig the theme and in all probability gives you no real joy when you don’t. And as it ends up, it genuinely was possible to talk about it entirely by itself merits.